Devroom-Vantasia

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About

UK-based C# and C++ developer currently completing a Master's in Computer Science. Game Developer since 2020.

Projects

BLOSSOM - Unity3D

New 1

New 2

This project is still in development.

An earlier build of the game, and relevant info for it, can be found below:

Main Menu Dungeon Crawling Turn-Based Combat

BLOSSOM was created for my undergraduate dissertation in order to demonstrate the strengths of my game development & design skills using the Unity engine.

I primarily wanted to focus on experimenting with unique approaches to traditional game design, and see if I could find creative, innovative ways to subvert typical design philosophies: namely, this project involved me designing a turn-based RPG battle system which was entirely devoid of RNG mechanics.

From the ground up, I programmed an entire dungeon crawling RPG inspired by games such as Dungeons & Dragons and Shin Megami Tensei. Notable features include:

There are two different versions available:

  1. Version A, wherein RNG was entirely absent from all gameplay mechanics.
  2. Version B, wherein RNG was present in many typical mechanics (random encounters, critical hits, etc.).

Both versions can be viewed and played on Itch.io.

Aquanaut - Unity3D

Main Menu Section One Section Two

Aquanaut is a metroidvania/boomer shooter created in the Unity engine, which I developed as part of a group project alongside 3 others. As part of this project, I designed and implemented:

During the development of Aquanaut I played a vital role as part of the backbone of a small development team, wherein I gained valuable insight into the dynamics of team software development.

Aquanaut's source code can be downloaded through GitHub.

It can also be viewed and played on Itch.io.

Contact and Credits: